/* THE ROOM · 1103d · THE MOTHER — the layer behind the room (see mother-1103d.js). The CSS leather and the 1102k ember canvas step
   aside only once the GPU layer is actually running (html.mother); without WebGL the room is exactly as it was. */
#mother { position: absolute; inset: 0; width: 100%; height: 100%; z-index: -1; pointer-events: none; display: block; }
body:not(.in) #mother { display: none; }
html.mother #room::before {
  background-image: radial-gradient(ellipse 60% 40% at 50% 0%, rgba(255,212,0,.06), transparent 70%), radial-gradient(ellipse 120% 80% at 50% 50%, transparent 40%, rgba(0,0,0,.72) 100%) !important;
  background-size: 100% 100%, 100% 100% !important;
}
html.mother #embers { display: none !important; }
